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Aeromunculus

Aeromunculus

{1}{G}{U}
Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

2/3

Illustrated by Simon Dominic

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#152
RarityCommon
ReleasedJan 25, 2019
EDHREC rank#26,869

Prices

USD$0.12
USD foil$0.35
EUR€0.08
EUR foil€0.22
MTGO0.03 tix
Rulings (2)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    Jan 25, 2019 · Wizards of the Coast
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

    Jan 25, 2019 · Wizards of the Coast

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