Impulse Caster← Back to search
Agent of Erebos

Agent of Erebos

{3}{B}
Enchantment Creature — Zombie

Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.

Erebos's minions hunt the Returned and warn those who consider the same folly.

2/2

Illustrated by Cyril Van Der Haegen

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#59
RarityUncommon
ReleasedMay 2, 2014
EDHREC rank#10,521

Prices

USD$0.32
USD foil$4.11
EUR€0.43
EUR foil€2.69
MTGO0.03 tix
Rulings (4)
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.

    Apr 26, 2014 · Wizards of the Coast
  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

    Apr 26, 2014 · Wizards of the Coast
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.

    Apr 26, 2014 · Wizards of the Coast
  • The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard.

    Apr 26, 2014 · Wizards of the Coast

Related cards

More on this card