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Artificer's Hex

Artificer's Hex

{B}
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing." —Dack Fayden

Illustrated by Franz Vohwinkel

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#85
RarityUncommon
ReleasedJul 19, 2013
EDHREC rank#20,642

Prices

USD$0.14
USD foil$0.63
EUR€0.08
EUR foil€0.35
MTGO0.03 tix
Rulings (4)
  • The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.

    Jul 1, 2013 · Wizards of the Coast
  • This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.

    Jul 1, 2013 · Wizards of the Coast
  • In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.

    Jul 1, 2013 · Wizards of the Coast
  • Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.

    Jul 1, 2013 · Wizards of the Coast

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