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Break of Day

Break of Day

{1}{W}
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Illustrated by Karl Kopinski

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#3
RarityCommon
ReleasedFeb 3, 2012
EDHREC rank#27,490

Prices

USD$0.09
USD foil$0.30
EUR€0.02
EUR foil€0.16
MTGO0.03 tix
Rulings (2)
  • Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.

    Jul 1, 2013 · Wizards of the Coast
  • Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.

    Jul 1, 2013 · Wizards of the Coast

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