Impulse Caster← Back to search
Chief of the Wilds

Chief of the Wilds

{2}{B}{G}
Legendary Creature — Wolf

Menace

Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.

If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.

4/4

Illustrated by Tomas Duchek

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#103
RarityMythic
ReleasedAug 14, 2026
EDHREC rank#17,625

Prices

USD$18.80
EUR€18.38
MTGO0.81 tix
Rulings (4)
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used.

    Jun 29, 2026 · Wizards of the Coast
  • Chief of the Wilds's last ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

    Jun 29, 2026 · Wizards of the Coast
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.

    Jun 29, 2026 · Wizards of the Coast
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.

    Jun 29, 2026 · Wizards of the Coast

Related cards

More on this card