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Dreamdrinker Vampire

Dreamdrinker Vampire

{1}{B}
Creature — Vampire

Lifelink

{1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.

The dream she tastes will be your last.

2/1

Illustrated by Steve Ellis

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#88
RarityCommon
ReleasedJun 14, 2024
EDHREC rank#18,458

Prices

USD$0.15
USD foil$0.28
EUR€0.09
EUR foil€0.12
MTGO0.03 tix
Rulings (4)
  • Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.

    Jun 7, 2024 · Wizards of the Coast
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    Jun 7, 2024 · Wizards of the Coast
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

    Jun 7, 2024 · Wizards of the Coast
  • Multiple instances of menace on the same creature are redundant.

    Jun 7, 2024 · Wizards of the Coast

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