Impulse Caster← Back to search
Drillworks Mole

Drillworks Mole

{1}
Artifact Creature — Mole

{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.

The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre.

1/1

Illustrated by José Parodi

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#311
RarityUncommon
ReleasedJun 10, 2022
EDHREC rank#10,301

Prices

USD$0.32
USD foil$0.33
EUR€0.12
EUR foil€0.17
Rulings (1)
  • If you target a commander creature with Drillworks Mole's activated ability and that creature is no longer a legal target as the ability resolves, you will not put a +1/+1 counter on Drillworks Mole. Conversely, if the target is still legal, you will put a counter on the commander creature you control, even if Drillworks Mole is no longer on the battlefield as the ability resolves.

    Jun 10, 2022 · Wizards of the Coast

Related cards

More on this card