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Druid Class

Druid Class

{1}{G}
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land you control enters, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Illustrated by Svetlin Velinov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#180
RarityUncommon
ReleasedJul 23, 2021
EDHREC rank#1,666

Prices

USD$1.09
USD foil$2.71
EUR€1.95
EUR foil€3.10
MTGO0.03 tix
Rulings (12)
  • For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

    Jul 23, 2021 · Wizards of the Coast
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Jul 23, 2021 · Wizards of the Coast
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Jul 23, 2021 · Wizards of the Coast
  • If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

    Jul 23, 2021 · Wizards of the Coast
  • Gaining a level won't remove abilities that a Class had at a previous level.

    Jul 23, 2021 · Wizards of the Coast
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Jul 23, 2021 · Wizards of the Coast
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

    Jul 23, 2021 · Wizards of the Coast
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Jul 23, 2021 · Wizards of the Coast
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

    Jul 23, 2021 · Wizards of the Coast
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

    Nov 8, 2024 · Wizards of the Coast
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

    Nov 8, 2024 · Wizards of the Coast
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

    Nov 8, 2024 · Wizards of the Coast

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