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Essence of the Wild

Essence of the Wild

{3}{G}{G}{G}
Creature — Avatar

Creatures you control enter as a copy of this creature.

Wander too far into the wild and it may take you for its own.

6/6

Illustrated by Terese Nielsen

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#178
RarityMythic
ReleasedSep 30, 2011
EDHREC rank#25,043

Prices

USD$0.47
USD foil$1.73
EUR€0.51
EUR foil€1.40
MTGO0.02 tix
Rulings (8)
  • Because creatures you control enter as copies of Essence of the Wild, any "enters" triggered abilities printed on such creatures won't trigger.

    Sep 22, 2011 · Wizards of the Coast
  • If a creature such as Cryptoplasm that's already on the battlefield copies Essence of the Wild and modifies its own copy effect, that modification is also copied by creatures entering under your control.

    Sep 22, 2011 · Wizards of the Coast
  • External abilities may still affect how a creature enters. For example, if your opponent controls Urabrask the Hidden, which reads, in part, "Creatures your opponents control enter tapped," a creature entering under your control will be a tapped Essence of the Wild.

    Sep 22, 2011 · Wizards of the Coast
  • If a creature such as Clone is entering under your control, there will be two copy effects to apply: the creature's own and Essence of the Wild's. No matter what order these effects are applied, the creature will be a copy of Essence of the Wild when it enters.

    Sep 22, 2011 · Wizards of the Coast
  • Other "enters" replacement abilities printed on the creature entering won't be applied because the creature will already be Essence of the Wild at that point (and therefore it won't have those abilities). For example, a creature that normally enters tapped will enter as an untapped Essence of the Wild, and a creature that would normally enter with counters on it will enter as an Essence of the Wild with no counters.

    Sep 22, 2011 · Wizards of the Coast
  • Replacement effects that modify how a creature enters are applied in the following order: first control-changing effects (such as Gather Specimens), then copy effects (such as the abilities of Essence of the Wild and Clone), then all other effects. This is a minor rules change to make Essence of the Wild and similar cards in the future work intuitively.

    Sep 22, 2011 · Wizards of the Coast
  • If you control more than one Essence of the Wild, creatures you control will enter as a copy of the one whose copy effect you apply last.

    Sep 22, 2011 · Wizards of the Coast
  • Creatures you control don't copy whether Essence of the Wild is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

    Sep 22, 2011 · Wizards of the Coast

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