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False Dawn

False Dawn

{1}{W}
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Illustrated by Dave Dorman

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#10
RarityRare
ReleasedJun 4, 2001
EDHREC rank#28,472

Prices

USD$0.35
USD foil$9.27
EUR€0.30
EUR foil€5.56
MTGO0.02 tix
Rulings (2)
  • This card’s ability does not change the color of any permanents.

    Oct 4, 2004 · Wizards of the Coast
  • This card’s ability does not change any lands into Plains.

    Oct 4, 2004 · Wizards of the Coast

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