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Fight or Flight

Fight or Flight

{3}{W}
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Illustrated by Randy Gallegos

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#16
RarityRare
ReleasedOct 2, 2000
EDHREC rank#16,394

Prices

USD$2.16
USD foil$10.01
EUR€0.80
EUR foil€11.31
MTGO0.02 tix
Rulings (3)
  • The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

    Aug 1, 2008 · Wizards of the Coast
  • Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

    Aug 1, 2008 · Wizards of the Coast
  • If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

    Aug 1, 2008 · Wizards of the Coast

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