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Full Moon's Rise

Full Moon's Rise

{1}{G}
Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

Illustrated by Terese Nielsen

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#180
RarityUncommon
ReleasedSep 30, 2011
EDHREC rank#8,673

Prices

USD$0.30
USD foil$4.80
EUR€0.72
EUR foil€3.45
MTGO0.03 tix
Rulings (1)
  • In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.

    Sep 22, 2011 · Wizards of the Coast

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