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Grim Captain's Call

Grim Captain's Call

{2}{B}
Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

When the battle is over, the bitterest foes at last find common ground.

Illustrated by Winona Nelson

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#108
RarityUncommon
ReleasedSep 29, 2017
EDHREC rank#24,628

Prices

USD$0.25
USD foil$0.53
EUR€0.05
EUR foil€0.25
MTGO0.03 tix
Rulings (4)
  • If you don’t have a card in your graveyard of one of the listed creature types, you just continue to the next listed type.

    Sep 29, 2017 · Wizards of the Coast
  • If a card in your graveyard has more than one of these types (such as a Dinosaur that’s a Vampire Dinosaur due to Arcane Adaptation’s effect), you may choose to return it for one of its types and return another card of the other type.

    Sep 29, 2017 · Wizards of the Coast
  • Grim Captain’s Call doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return each card to your hand.

    Sep 29, 2017 · Wizards of the Coast
  • If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.

    Jan 19, 2018 · Wizards of the Coast

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