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Hold the Perimeter

Hold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.

At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."

Illustrated by Jason A. Engle

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Bannedlegacy
Not Legalpauper
Bannedvintage
Not Legalpenny
Bannedcommander
Bannedoathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#6
RarityRare
ReleasedAug 26, 2016

Prices

USD$0.13
USD foil$0.85
EUR€0.16
EUR foil€0.48
Rulings (8)
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

    Aug 23, 2016 · Wizards of the Coast
  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

    Aug 23, 2016 · Wizards of the Coast
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.

    Aug 23, 2016 · Wizards of the Coast
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

    Aug 23, 2016 · Wizards of the Coast
  • The Goblin tokens can't attack the turn they are put onto the battlefield.

    Aug 23, 2016 · Wizards of the Coast
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

    Aug 23, 2016 · Wizards of the Coast
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

    Aug 23, 2016 · Wizards of the Coast
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

    Aug 23, 2016 · Wizards of the Coast

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