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Journey to Oblivion

Journey to Oblivion

{4}{W}
Enchantment

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Illustrated by Jason Felix

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#17
RarityUncommon
ReleasedSep 25, 2020
EDHREC rank#16,359

Prices

USD$0.12
USD foil$0.31
EUR€0.06
EUR foil€0.21
MTGO0.03 tix
Rulings (8)
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Sep 25, 2020 · Wizards of the Coast
  • Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    Sep 25, 2020 · Wizards of the Coast
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

    Sep 25, 2020 · Wizards of the Coast
  • If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

    Sep 25, 2020 · Wizards of the Coast
  • To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

    Sep 25, 2020 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Sep 25, 2020 · Wizards of the Coast
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

    Sep 25, 2020 · Wizards of the Coast
  • If Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

    Sep 25, 2020 · Wizards of the Coast

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