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Kaito's Pursuit

Kaito's Pursuit

{2}{B}
Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.

Illustrated by Cristi Balanescu

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#103
RarityCommon
ReleasedFeb 18, 2022
EDHREC rank#15,815

Prices

USD$0.31
USD foil$0.23
EUR€0.10
EUR foil€0.17
MTGO0.03 tix
Rulings (1)
  • The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.

    Feb 18, 2022 · Wizards of the Coast

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