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Magebane Armor

Magebane Armor

{3}
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Izzy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#214
RarityRare
ReleasedJul 17, 2009
EDHREC rank#15,073

Prices

USD$0.97
USD foil$5.10
EUR€0.80
EUR foil€2.35
MTGO0.02 tix
Rulings (3)
  • Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

    Oct 1, 2009 · Wizards of the Coast
  • Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

    Oct 1, 2009 · Wizards of the Coast
  • Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

    Oct 1, 2009 · Wizards of the Coast

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