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Memory Vampire

Memory Vampire

{4}{U}{B}
Creature — Vampire Detective

Flying

Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.

4/4

Illustrated by Mila Pesic

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#38
RarityRare
ReleasedFeb 23, 2024
EDHREC rank#21,995

Prices

USD$0.32
EUR€0.42
MTGO1.75 tix
Rulings (4)
  • Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.

    Feb 2, 2024 · Wizards of the Coast
  • You don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

    Feb 2, 2024 · Wizards of the Coast
  • You don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.

    Feb 2, 2024 · Wizards of the Coast
  • If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.

    Feb 2, 2024 · Wizards of the Coast

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