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Might Makes Right

Might Makes Right

{5}{R}
Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

An oath of fealty sworn with a handshake.

Illustrated by Mark Winters

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#156
RarityUncommon
ReleasedJul 18, 2014
EDHREC rank#22,614

Prices

USD$0.10
USD foil$0.48
EUR€0.07
EUR foil€0.27
MTGO0.03 tix
Rulings (5)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

    Jul 18, 2014 · Wizards of the Coast
  • The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.

    Jul 18, 2014 · Wizards of the Coast
  • The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.

    Jul 18, 2014 · Wizards of the Coast
  • “Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.

    Jul 18, 2014 · Wizards of the Coast
  • The ability can target any creature an opponent controls, not just one that’s tapped.

    Jul 18, 2014 · Wizards of the Coast

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