Impulse Caster← Back to search
Myr Custodian

Myr Custodian

{3}
Artifact Creature — Myr

When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)

"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch

2/3

Illustrated by Mark Behm

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#235
RarityCommon
ReleasedFeb 10, 2023
EDHREC rank#12,797

Prices

USD$0.23
USD foil$0.28
EUR€0.07
EUR foil€0.14
MTGO0.03 tix
Rulings (1)
  • As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.

    Feb 4, 2023 · Wizards of the Coast

Related cards

More on this card