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Neurok Transmuter

Neurok Transmuter

{2}{U}
Creature — Human Wizard

{U}: Target creature becomes an artifact in addition to its other types until end of turn.

{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.

2/2

Illustrated by Mark Zug

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#27
RarityUncommon
ReleasedFeb 6, 2004
EDHREC rank#22,290

Prices

USD$0.20
USD foil$1.88
EUR€0.21
EUR foil€0.58
MTGO0.03 tix
Rulings (3)
  • Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.

    Dec 1, 2004 · Wizards of the Coast
  • Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.

    Dec 1, 2004 · Wizards of the Coast
  • Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.

    Dec 1, 2004 · Wizards of the Coast

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