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Prairie Dog

Prairie Dog

{1}{W}
Creature — Squirrel

Lifelink

At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.

{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.

2/2

Illustrated by Kevin Sidharta

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#24
RarityUncommon
ReleasedApr 19, 2024
EDHREC rank#23,262

Prices

USD$0.22
USD foil$0.28
EUR€0.04
EUR foil€0.18
MTGO0.03 tix
Rulings (4)
  • If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

    Apr 12, 2024 · Wizards of the Coast
  • At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything.

    Apr 12, 2024 · Wizards of the Coast
  • You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on.

    Apr 12, 2024 · Wizards of the Coast
  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead.

    Apr 12, 2024 · Wizards of the Coast

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