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Prison Realm

Prison Realm

{2}{W}
Enchantment

When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.

When this enchantment enters, scry 1.

After millennia to craft victory, Bolas had eternity to contemplate defeat.

Illustrated by Daarken

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#26
RarityUncommon
ReleasedMay 3, 2019
EDHREC rank#17,622

Prices

USD$0.15
USD foil$0.57
EUR€0.10
EUR foil€0.43
MTGO0.03 tix
Rulings (4)
  • You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.

    May 3, 2019 · Wizards of the Coast
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

    May 3, 2019 · Wizards of the Coast
  • If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.

    May 3, 2019 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    May 3, 2019 · Wizards of the Coast

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