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Ravager's Mace

Ravager's Mace

{1}{B}{R}
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip {2}{B}{R}

Illustrated by Antonio José Manzanedo

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#235
RarityUncommon
ReleasedSep 25, 2020
EDHREC rank#24,929

Prices

USD$0.12
USD foil$0.17
EUR€0.06
EUR foil€0.15
MTGO0.03 tix
Rulings (5)
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

    Sep 25, 2020 · Wizards of the Coast
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

    Sep 25, 2020 · Wizards of the Coast
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

    Sep 25, 2020 · Wizards of the Coast
  • To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

    Sep 25, 2020 · Wizards of the Coast
  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.

    Sep 25, 2020 · Wizards of the Coast

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