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Really Epic Punch

Really Epic Punch

{1}{G}
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

It smarts more than the average bear.

Illustrated by Ben Wootten

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#118
RarityCommon
ReleasedDec 8, 2017

Prices

USD$0.08
USD foil$0.39
EUR€0.10
EUR foil€0.40
Rulings (3)
  • The +2/+2 is permanent. It doesn’t wear off as the turn ends.

    Jan 19, 2018 · Wizards of the Coast
  • A combined host/augment creature will get +2/+2 because it has augment.

    Jan 19, 2018 · Wizards of the Coast
  • You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.

    Jan 19, 2018 · Wizards of the Coast

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