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Rise of the Hobgoblins

Rise of the Hobgoblins

{R/W}{R/W}
Enchantment

When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{R/W}: Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.

Illustrated by Jeff Miracola

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#145
RarityRare
ReleasedJul 25, 2008
EDHREC rank#19,618

Prices

USD$4.01
USD foil$7.79
EUR€2.07
EUR foil€5.50
MTGO0.03 tix
Rulings (1)
  • When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for {X}, but no one can cast spells or activate abilities in response to this choice.

    Aug 1, 2008 · Wizards of the Coast

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