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Skarrg Guildmage

Skarrg Guildmage

{R}{G}
Creature — Human Shaman

{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

2/2

Illustrated by Aleksi Briclot

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#196
RarityUncommon
ReleasedFeb 1, 2013
EDHREC rank#19,666

Prices

USD$0.09
USD foil$1.09
EUR€0.09
EUR foil€0.38
MTGO0.03 tix
Rulings (2)
  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

    Jan 24, 2013 · Wizards of the Coast
  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

    Jan 24, 2013 · Wizards of the Coast

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