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Skinshifter

Skinshifter

{1}{G}
Creature — Human Shaman

{G}: Choose one. Activate only once each turn.

• Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, this creature becomes a Plant with base power and toughness 0/8.

1/1

Illustrated by Matt Stewart

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#195
RarityRare
ReleasedJul 15, 2011
EDHREC rank#20,690

Prices

USD$0.34
USD foil$1.78
EUR€0.36
EUR foil€1.39
MTGO0.02 tix
Rulings (6)
  • You choose the ability's mode when you activate it.

    Sep 22, 2011 · Wizards of the Coast
  • Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.

    Sep 22, 2011 · Wizards of the Coast
  • Skinshifter's ability doesn't cause it to lose any other abilities it may have.

    Sep 22, 2011 · Wizards of the Coast
  • No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.

    Sep 22, 2011 · Wizards of the Coast
  • You can activate Skinshifter's ability during any player's turn, but only once on each turn.

    Sep 22, 2011 · Wizards of the Coast
  • No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.

    Sep 22, 2011 · Wizards of the Coast

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