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Solid Ground

Solid Ground

{3}{G}
Enchantment

When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.

Illustrated by Jason Kiantoro

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#142
RarityUncommon
ReleasedNov 21, 2025
EDHREC rank#6,146

Prices

USD$1.72
USD foil$5.33
EUR€4.00
EUR foil€4.38
MTGO0.10 tix
Rulings (9)
  • If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

    Oct 2, 2025 · Wizards of the Coast
  • If you control multiple copies of Solid Ground, they each increase the number of +1/+1 counters put on a permanent you control by one.

    Oct 2, 2025 · Wizards of the Coast
  • Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

    Oct 2, 2025 · Wizards of the Coast
  • You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

    Oct 2, 2025 · Wizards of the Coast
  • If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

    Oct 2, 2025 · Wizards of the Coast
  • If two or more effects attempt to modify how many counters would be put on a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

    Oct 2, 2025 · Wizards of the Coast
  • If a permanent you control would enter with a number of +1/+1 counters on it, it enters with that many plus one instead.

    Oct 2, 2025 · Wizards of the Coast
  • The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.

    Oct 2, 2025 · Wizards of the Coast
  • "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

    Oct 2, 2025 · Wizards of the Coast

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