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Soul Conduit

Soul Conduit

{6}
Artifact

{6}, {T}: Two target players exchange life totals.

"You have an unhealthy attachment to your selfhood. I can help you with that." —Malcator, Executor of Synthesis

Illustrated by Brad Rigney

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#158
RarityRare
ReleasedMay 13, 2011
EDHREC rank#13,070

Prices

USD$0.53
USD foil$4.20
EUR€0.62
EUR foil€2.52
MTGO0.02 tix
Rulings (4)
  • If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.

    Jun 1, 2011 · Wizards of the Coast
  • When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if Player A has 5 life and Player B has 3 life before the exchange, Player A will lose 2 life and Player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.

    Jun 1, 2011 · Wizards of the Coast
  • In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, the teams will end up exchanging life totals. If the two targeted players are teammates, nothing will happen.

    Jun 1, 2011 · Wizards of the Coast
  • If one of the targeted players is an illegal target when the activated ability tries to resolve, the exchange won’t happen. Neither player’s life total will change.

    Jun 1, 2011 · Wizards of the Coast

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