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Tel-Jilad Fallen

Tel-Jilad Fallen

{2}{G}{G}
Creature — Phyrexian Elf Warrior

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

"No longer am I shackled to antiquity. My new masters will etch a glorious future."

3/1

Illustrated by James Ryman

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#130
RarityCommon
ReleasedOct 1, 2010
EDHREC rank#22,803

Prices

USD$0.20
USD foil$0.55
EUR€0.10
EUR foil€0.33
MTGO0.03 tix
Rulings (7)
  • Infect’s effect applies to any damage, not just combat damage.

    Jan 1, 2011 · Wizards of the Coast
  • Damage from a source with infect affects planeswalkers normally.

    Jan 1, 2011 · Wizards of the Coast
  • “Protection from artifacts” means the following: -- Tel-Jilad Fallen can't be blocked by artifact creatures. -- Tel-Jilad Fallen can't be equipped. It also can't be enchanted by Auras that have somehow become artifacts in addition to enchantments. -- Tel-Jilad Fallen can't be targeted by abilities from artifact sources. -- All damage that would be dealt to Tel-Jilad Fallen by artifact sources is prevented.

    Jan 1, 2011 · Wizards of the Coast
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.

    Jan 1, 2011 · Wizards of the Coast
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.

    Jan 1, 2011 · Wizards of the Coast
  • A player who has ten or more poison counters loses the game. This is a state-based action.

    Jan 1, 2011 · Wizards of the Coast
  • The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.

    Jan 1, 2011 · Wizards of the Coast

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