Impulse Caster← Back to search
Temur Elevator

Temur Elevator

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

Illustrated by Marika Lord

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#619
RarityRare
ReleasedAug 2, 2024

Prices

USD$0.25
EUR€0.27
Rulings (9)
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then play Temur Elevator, you won’t have the city’s blessing.

    Nov 8, 2024 · Wizards of the Coast
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterward (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

    Nov 8, 2024 · Wizards of the Coast
  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    Nov 8, 2024 · Wizards of the Coast
  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    Nov 8, 2024 · Wizards of the Coast
  • Temur Elevator’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.

    Nov 8, 2024 · Wizards of the Coast
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect (well, except by Naturalize 2).

    Nov 8, 2024 · Wizards of the Coast
  • Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

    Nov 8, 2024 · Wizards of the Coast
  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

    Nov 8, 2024 · Wizards of the Coast
  • Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    Nov 8, 2024 · Wizards of the Coast

More on this card