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Thought Gorger

Thought Gorger

{2}{B}{B}
Creature — Horror

Trample

When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.

2/2

Illustrated by Jason Felix

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#129
RarityRare
ReleasedApr 23, 2010
EDHREC rank#24,009

Prices

USD$0.32
USD foil$0.96
EUR€0.22
EUR foil€0.98
MTGO0.02 tix
Rulings (3)
  • As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand.

    Jun 15, 2010 · Wizards of the Coast
  • Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded.

    Jun 15, 2010 · Wizards of the Coast
  • When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability.

    Jun 15, 2010 · Wizards of the Coast

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