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Thought Hemorrhage

Thought Hemorrhage

{2}{B}{R}
Sorcery

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

Illustrated by Chippy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#47
RarityRare
ReleasedApr 30, 2009
EDHREC rank#31,587

Prices

USD$0.25
USD foil$0.54
EUR€0.22
EUR foil€0.69
MTGO0.02 tix
Rulings (5)
  • If the targeted player has multiple cards with the chosen name in their hand, the damage dealt by Thought Hemorrhage is all considered to be the same instance of damage. A single effect that prevents “the next time a source would deal damage,” for example, will prevent all of it.

    May 1, 2009 · Wizards of the Coast
  • Thought Hemorrhage has no effect on cards on the battlefield that have the same name as the named card.

    May 1, 2009 · Wizards of the Coast
  • The card is named as Thought Hemorrhage resolves. Spells and abilities can’t be cast or activated between the time a card is named and the time that Thought Hemorrhage has the rest of its effect.

    May 1, 2009 · Wizards of the Coast
  • The cards you’re searching for must be found if they’re in the graveyard, because that’s a zone everyone can see. Finding those cards in the hand and library is optional, though. This is true even though the targeted player has revealed their hand.

    May 1, 2009 · Wizards of the Coast
  • If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.

    Feb 1, 2014 · Wizards of the Coast

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