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Timesifter

Timesifter

{5}
Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Illustrated by Dany Orizio

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#262
RarityRare
ReleasedOct 2, 2003
EDHREC rank#13,331

Prices

USD$5.28
USD foil$17.37
EUR€0.79
EUR foil€6.93
MTGO0.02 tix
Rulings (8)
  • Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.

    Dec 1, 2004 · Wizards of the Coast
  • If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.

    Dec 1, 2004 · Wizards of the Coast
  • A land card has a mana value of 0.

    Dec 1, 2004 · Wizards of the Coast
  • Each player must exile the top card of their library at the start of each upkeep step.

    Dec 1, 2004 · Wizards of the Coast
  • If multiple extra turns are created in a game, the most recently created extra turn is taken first.

    Dec 1, 2004 · Wizards of the Coast
  • Each time there's a tie for the highest cost, only the players involved in the tie continue.

    Dec 1, 2004 · Wizards of the Coast
  • If a player fails to exile a card, they can't take the extra turn.

    Dec 1, 2004 · Wizards of the Coast
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    May 1, 2006 · Wizards of the Coast

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