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Tournament Grounds

Tournament Grounds

Land

{T}: Add {C}.

{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

No one knows when the tournament began. All they know is that it will never end.

Illustrated by Cristi Balanescu

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#248
RarityUncommon
ReleasedOct 4, 2019
EDHREC rank#11,983

Prices

USD$0.27
USD foil$0.28
EUR€0.10
EUR foil€0.27
MTGO0.03 tix
Rulings (2)
  • Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities.

    Oct 4, 2019 · Wizards of the Coast
  • If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.

    Oct 4, 2019 · Wizards of the Coast

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