Impulse Caster← Back to search
Trapped in the Tower

Trapped in the Tower

{1}{W}
Enchantment — Aura

Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"At least up here I have some peace and quiet."

Illustrated by Howard Lyon

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#33
RarityCommon
ReleasedOct 4, 2019
EDHREC rank#19,249

Prices

USD$0.12
USD foil$0.19
EUR€0.05
EUR foil€0.15
MTGO0.03 tix
Rulings (2)
  • Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Trapped in the Tower.

    Oct 4, 2019 · Wizards of the Coast
  • If the enchanted creature gains flying, Trapped in the Tower is put into your graveyard as a state-based action. The creature won't get stuck in the tower again when it loses flying.

    Oct 4, 2019 · Wizards of the Coast

Related cards

More on this card