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Twists and Turns

Twists and Turns // Mycoid Maze

Twists and Turns{G}
Enchantment

If a creature you control would explore, instead you scry 1, then that creature explores.

When this enchantment enters, target creature you control explores.

When a land you control enters, if you control seven or more lands, transform this enchantment.

Mycoid Maze
Land — Cave

(Transforms from Twists and Turns.)

{T}: Add {G}.

{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Illustrated by Deruchenko Alexander

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#217
RarityUncommon
ReleasedNov 17, 2023
EDHREC rank#12,102

Prices

USD$0.27
USD foil$0.31
EUR€0.15
EUR foil€0.20
MTGO0.03 tix
Rulings (7)
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

    Nov 10, 2023 · Wizards of the Coast
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

    Nov 10, 2023 · Wizards of the Coast
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

    Nov 10, 2023 · Wizards of the Coast
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

    Nov 10, 2023 · Wizards of the Coast
  • If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.

    Nov 10, 2023 · Wizards of the Coast
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

    Nov 10, 2023 · Wizards of the Coast
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

    Nov 10, 2023 · Wizards of the Coast

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