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Whirlwind Technique

Whirlwind Technique

{4}{U}{U}
Instant — Lesson

Target player draws two cards, then discards a card.

Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Airbenders employ negative jing in combat, preferring to blow their opponents back instead of fighting.

Illustrated by Robin Olausson

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#100
RarityUncommon
ReleasedNov 21, 2025
EDHREC rank#12,096

Prices

USD$0.18
USD foil$1.61
EUR€0.38
EUR foil€0.19
MTGO0.04 tix
Rulings (5)
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.

    Oct 2, 2025 · Wizards of the Coast
  • Tokens exiled this way will cease to exist and cannot be cast.

    Oct 2, 2025 · Wizards of the Coast
  • To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

    Oct 2, 2025 · Wizards of the Coast
  • Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)

    Oct 2, 2025 · Wizards of the Coast
  • Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

    Oct 2, 2025 · Wizards of the Coast

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