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Wild Might

Wild Might

{1}{G}
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

The hunted can become the fiercest hunters.

Illustrated by Carl Critchlow

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#134
RarityCommon
ReleasedJun 5, 2000
EDHREC rank#29,248

Prices

USD$0.11
USD foil$1.50
EUR€0.16
EUR foil€0.89
MTGO0.04 tix
Rulings (1)
  • Each player gets the option to pay when the spell resolves.

    Oct 4, 2004 · Wizards of the Coast

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