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Winds of Qal Sisma

Winds of Qal Sisma

{1}{G}
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Illustrated by Howard Lyon

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityUncommon
ReleasedJan 23, 2015
EDHREC rank#9,858

Prices

USD$0.26
USD foil$0.99
EUR€0.26
EUR foil€0.93
MTGO0.03 tix
Rulings (1)
  • If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

    Nov 24, 2014 · Wizards of the Coast

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