
Access Tunnel
Land
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Illustrated by Alayna Danner
Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.46
USD foil$0.75
EUR€0.55
EUR foil€1.04
MTGO0.03 tix
Rulings (2)
Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.

















