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Agent of Treachery

Agent of Treachery

{5}{U}{U}
Creature — Human Rogue

When this creature enters, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

"The more secrets you have, the more easily you become my pawn."

2/3

Illustrated by Igor Kieryluk

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Bannedbrawl
Not Legalalchemy

This printing

Number#43p
RarityRare
ReleasedJul 12, 2019
EDHREC rank#2,134

Prices

USD$6.62
USD foil$7.50
EUR€5.73
EUR foil€8.11
Rulings (5)
  • Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

    Jul 12, 2019 · Wizards of the Coast
  • If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.

    Jul 12, 2019 · Wizards of the Coast
  • If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.

    Jul 12, 2019 · Wizards of the Coast
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.

    Jul 12, 2019 · Wizards of the Coast
  • A token's owner is the player who created it.

    Jul 12, 2019 · Wizards of the Coast

Printings (5)

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