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Alhammarret, High Arbiter

Alhammarret, High Arbiter

{5}{U}{U}
Legendary Creature — Sphinx

Flying

As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

5/5

Illustrated by Richard Wright

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#43
RarityRare
ReleasedJul 17, 2015
EDHREC rank#18,590

Prices

USD$0.32
USD foil$0.39
EUR€0.17
EUR foil€0.45
MTGO0.02 tix
Rulings (5)
  • You choose one card name, not one name per opponent.

    Jun 22, 2015 · Wizards of the Coast
  • Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.

    Jun 22, 2015 · Wizards of the Coast
  • Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

    Jun 22, 2015 · Wizards of the Coast
  • If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.

    Jun 22, 2015 · Wizards of the Coast
  • Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

    Jun 22, 2015 · Wizards of the Coast

Printings (4)

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