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All Hallow's Eve

All Hallow's Eve

{2}{B}{B}
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Illustrated by Christopher Rush

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#A35
RarityRare
ReleasedNov 8, 2010
EDHREC rank#21,212
Reserved listYes

Prices

MTGO0.08 tix
Rulings (4)
  • Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.

    Oct 4, 2004 · Wizards of the Coast
  • Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.

    Oct 1, 2009 · Wizards of the Coast
  • All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).

    Oct 1, 2009 · Wizards of the Coast
  • The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.

    Oct 1, 2009 · Wizards of the Coast

Printings (4)

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