
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab
Illustrated by Brian Snõddy
Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.85
EUR€1.46
MTGO0.06 tix
Rulings (3)
When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
If a spell is countered, it still counts as the one spell cast.















