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Archetype of Imagination

Archetype of Imagination

{4}{U}{U}
Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis

3/2

Illustrated by Robbie Trevino

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#81
RarityUncommon
ReleasedAug 10, 2018
EDHREC rank#1,888

Prices

USD$0.93
EUR€0.36
Rulings (4)
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

    Feb 1, 2014 · Wizards of the Coast
  • The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

    Feb 1, 2014 · Wizards of the Coast
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

    Feb 1, 2014 · Wizards of the Coast
  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

    Feb 1, 2014 · Wizards of the Coast

Printings (4)

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