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Archway of Innovation

Archway of Innovation

Land

This land enters tapped unless you control an Island.

{T}: Add {U}.

{U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Illustrated by Yeong-Hao Han

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#214s
RarityRare
ReleasedJun 14, 2024
EDHREC rank#923

Prices

USD foil$2.66
EUR foil€1.82
Rulings (6)
  • When using improvise to cast a spell with {X} in its cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you activate the last ability of Archway of Innovation and then cast Wrath of the Skies (a spell with mana cost {X}{W}{W}), choosing 3 as the value of X, the total cost is {3}{W}{W}. If you tap two artifacts, you'll have to pay {1}{W}{W}.

    Jun 7, 2024 · Wizards of the Coast
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped before you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

    Jun 7, 2024 · Wizards of the Coast
  • You must already control an Island as Archway of Innovation enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as an Island when you control no other Islands, it will enter tapped.

    Jun 7, 2024 · Wizards of the Coast
  • Multiple instances of improvise are redundant.

    Jun 7, 2024 · Wizards of the Coast
  • Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

    Jun 7, 2024 · Wizards of the Coast
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated. Improvise doesn't change a spell's mana cost or mana value.

    Jun 7, 2024 · Wizards of the Coast

Printings (3)

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