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Armed with Proof

Armed with Proof

{2}{W}
Enchantment

When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Illustrated by Serena Malyon

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#320
RarityRare
ReleasedFeb 9, 2024
EDHREC rank#12,190

Prices

USD$0.31
EUR€0.19
MTGO0.57 tix
Rulings (8)
  • Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

    Feb 2, 2024 · Wizards of the Coast
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

    Feb 2, 2024 · Wizards of the Coast
  • An Equipment without reconfigure that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. For example, if you control both Red Herring and Armed with Proof, Red Herring will be an Artifact Creature – Clue Equipment Fish with "Equipped creature gets +2/+0" and equip {2}, but activating its equip ability won't result in it becoming attached to the target creature.

    Feb 2, 2024 · Wizards of the Coast
  • If you control more than one Armed with Proof, creatures equipped with Clue Equipment will get +2/+0 for each Armed with Proof you control. The equip cost is still {2}.

    Feb 2, 2024 · Wizards of the Coast
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

    Feb 2, 2024 · Wizards of the Coast
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

    Feb 2, 2024 · Wizards of the Coast
  • Clues stop being Equipment if Armed with Proof leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.

    Feb 2, 2024 · Wizards of the Coast
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

    Feb 2, 2024 · Wizards of the Coast

Printings (2)

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