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Ashroot Animist

Ashroot Animist

{2}{R}{G}
Creature — Lizard Druid

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

"We will burn down the old growth of civilization and nurture what sprouts from the ashes."

4/4

Illustrated by Caio Monteiro

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#117s
RarityRare
ReleasedNov 15, 2024
EDHREC rank#9,246

Prices

USD foil$0.49
EUR foil€0.69
Rulings (2)
  • The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.

    Nov 8, 2024 · Wizards of the Coast
  • If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.

    Nov 8, 2024 · Wizards of the Coast

Printings (5)

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